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Infinifactory review
Infinifactory review






Thanks for clarifying the rules regarding inputs and outputs. But that only means that you have be quick enough in freeing it up again. In order for an input to spawn nothing may be inside its boundary. Rotators from rotator tracks are a popular choice. It can even be interleaved with the real output (i.e. Output: As long as a part has a bit sticking out it won't be consumed (and rejected). While you can't build inside the input/output areas you can move parts there once the factory is running. You can make digital logic circuits, like AND, OR, NOT, and flip-flops, with movable blocks in a number of ways: But as far as I can tell the GIF feature only works on solutions to the actual puzzle levels. I wish the game allowed you to make animated gifs of things you make in the experimental level, so I could show the flip flop in action. If you apply a current to the blocker, it will retract the pipe that was used to keep the first part turned on, and break that loop. Then make part of that conduit between the pusher block switch that loops back to its own pusher, pass thorugh a piece of pipe that is only in place because it's being pushed out by a blocker. Thus once it's turned on, it keeps itself turned on by keeping the pusher extended. Now swap the pusher block for a blocker block instead, and you have the second switch being the "NOT" of the first switch.ĥ.4: Flip-Flop - To do this, have your SET switch turn on a pusher that shoves a block in front of a switch that pipes conduit back into the same pusher. Both switches must be on in order for the output line to be on.ĥ.3: NOT - To do this, have a switch triggering a pusher block that shoves a plain block in front of another switch to turn it on. This one is obvious.ĥ.2: AND - To do this, have one switch cause a pusher to shove a condiuit pipe piece into place to complete another condiut line coming from another switch.

infinifactory review

You can make digital logic circuits, like AND, OR, NOT, and flip-flops, with movable blocks in a number of ways:ĥ.1 : OR - This is the default if you just join together conduit from two switches - if either switch is on, the conduit line is on.

infinifactory review

You can make super extendy arms by placing pipes in the middle of the air as shown.ĥ. Before I knew this, there were all sorts of solutions I didn't think were possible.Ĥ. Placing objects midair 'unsticks' them when they land. To have that block moving around freely, you need tip 3:ģ.

infinifactory review

Use a simple conveyor belt to activate switches in a regular and predictable manner. To make these things work on the floor, use hint #3 (thanks dunbaratu!). To be clear, though, you can have a single pusher pushing a massive bank of blocks, welders, etc- what's important is that everything that's joined together is not glued to something that is itself attached to part of the terrain. Edit: They won't work if they're stuck to anything, even the floor. You can place objects, like welders and eviscerators, onto the end of pushers. OK: here's two screenshots that exhibit 4 little tricks to start off.ġ. For some, like myself, a lot of the fun of the game is discovering these things yourself, so consider this 'spoiler' territory. This could include simple or relatively advanced techniques. I wanted to make this thread as a place to share some of the techniques we've learned for this game that new or even experienced players may have missed.








Infinifactory review